Youth Social Entrepreneurship Education for All with Moodle Workshop

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On Saturday, 21st of August we held our Youth Social  Entrepreneurship Workshop with Moodle workshop at STMIK Primakara, Denpasar, with strict health protocol. This workshop is a part of the YSEEAM project (Youth Social Entrepreneurship Education with Moodle for All). This project is a 24 month-project (2019-2021) co-funded by the Erasmus+ Programme of the European Union under the KA2 action for Capacity Building in the field of Youth.

There are seven involved organizations in this program: New Horizons (Italy), United Society of Balkans (Greece), Danish Youth Team (Denmark), South Africa Volunteer Youth Camp Association (South Africa), SEDARVP (Ghana), Act Global (Indonesia), Young Professional Development Society Nepal.

The kick-off meeting was held in Greece in 2019, the training course should be held in Italy in 2020, but due to the COVID-19 pandemic, the job shadowing then switched to an online training course. On Saturday, 21st of August, currently we are in the “Local Activities” timeline. Act Global organized the workshop and seminar in collaboration with STMIK Primakara, Denpasar. 

The workshop was conducted in two sessions to comfort the health protocol. The workshop was divided into some segments as follows: Introduction of Act Global, Introduction of Youth Social Entrepreneurship Education for All with Moodle, Digital Marketing, sharing session between the participants where they share their fear, expectation, and opportunities about being an entrepreneur. 

The workshop’s purpose was to identify & discuss local needs and potential especially on youth entrepreneurship, sharing their own experience and thoughts about youth entrepreneurship, and also agree on a suitable approach for a meaningful learning program related to the development of entrepreneurship for youth. The workshop benefited from the involvement of a large range of participants from many different backgrounds. 

On focus group discussion about youth entrepreneurship. We come up with three main questions to discuss and share insight with all the participants. The results of the discussion on these topics as well as the deliverables are reported in the checklist below

Fear (challenges of young entrepreneurship in Indonesia)

The majority of participants answer about challenges to become an entrepreneur are about the source of funds, lack of marketing knowledge especially in terms of social media ads & how to promote the product/services, finding difficulty to identify target potential buyer, fear of lost in commitment while running a business, and lack of confidences (insecurities) when establishing a business.

Expectation (our needs when we want to be a young entrepreneur)

Developing networking skills (access to learning, getting feedback, promoting business and getting potential buyers, etc).

Contributions (kinds of contribution to society through entrepreneurship).

Help to solve problems in the society, reduce unemployment problems, possess strategic thinking, and develop creative thinking and ideas to determine business.

We continued with the second workshop where we invited 3 speakers: Hermanto (Slabgames), Pudak Sari (Konserku), and Eka Apriyanthi (Safaga). The three of them come from different industries. Slabgames from its name is a game industry, Konserku is an online platform to watch concerts and Safaga helps people who want to work on a cruise and also learn English. The three of the speakers shared their ups and downs in their business after which we closed the seminar with questions and answer sessions.

Here is the summary of our discussion;

  1. Young people cite various personal motivations and reasons to start their own business: To be one’s own boss, to be more independent and flexible, to pursue a new job perspective, to seek a new challenge, to earn more money (or to become wealthy), to realize a vision or an idea, to get more reputation and to connect a passion.
  2. Entrepreneurship can be an alternative as well as a solution to reduce the unemployment rate in Indonesia.
  3. The Covid-19 pandemic caused a moving ridge of business transformation into digital, wherever several offline businesses or MSMEs flocked and quickly dole out the transformation. Currently, all parties are forced to control online and apply the principles of digitalization. 
  4. The motivation to engage in business and the decision to become an entrepreneur is closely linked to the level of awareness about knowledge of and familiarity with the concept of entrepreneurship as being a viable career path. Among other social institutions, education has probably the most important impact on raising awareness and attractiveness to the characteristics and attributes of entrepreneurship. Education helps to arm young people with an understanding of and some of the skills necessary for entrepreneurship.
  5. Enterprise-focussed education has an important impact on young men and women. One important aim of enterprise education is the promotion of entrepreneurship as a viable career path. Learning about business development, administration, and management as well as learning the necessary skills, attributes and behaviors creates positive attitudes towards entrepreneurship and has a significant impact on a young person’s decision to become an entrepreneur. The expansion within the range of entrepreneurs should be supported by instructional institutions, universities, or non-formal education programs.
  6. In some cases, the role of a business advisor or mentor is additionally required to be ready to verify the direction of someone who is finding out the business to understand the most effective and most acceptable strategy to be applied to the businesses. 

The impact that we aim of this project is to enhance entrepreneurial knowledge and relevant youth work skill (lab-styled learning, digital youth work), make youth workers ready to embraces changes, flexible, driven for life-long learning, and promote a positive attitude towards NFE: highly adaptable and transformational in forms, overcoming spatial limits, attractive and helpful to support youth’s initiative. 

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